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Mylon Pruett's avatar

This is an amazing topic and one that I'm constantly working with because I play a lot of games that, even though they are not West marches, are very open ended games. One example is I'm playing Dolmenwoos right now and really letting the players do what they want and go where they want to go.

To that end I've got some questions. Feel free to answer what you want and ignore the rest 😃

1. What's this NPC database you've got? Any chance you're gonna talk/share it in a future article? Or is it something you could just give a description/screenshot of? I have an adventure database, but I've never seen an NPC database and it seems very interesting.

2. If the players hear about a rumor or even start a quest and then fail to continue pursuing it, do you roll to see if someone else resolves it? Or do you sort of leave it floating in a quantum state unresolved until the players come back?

3. Have you ever thought about including a mega dungeon somewhere nearby? That the players could opt to explore when they want it? Thinking about Stonehell as an example.

4. Since you're running shadow dark, what are you using for your retainer and mount rules? Are you somewhat handwaving it or our players just not getting into that kind of thing?

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